So, I've been playing a bunch of Faster Than Light since it came out, and boy is this game fun. If you're unfamiliar with it, FTL is pretty much a roguelike in space where you command a ship trying to stay ahead of rebel forces as it races back to its headquarters with vital information for the federation (not that federation, just the one they're using for this game). However, instead of piloting the ship yourself and blasting away at enemies all pew pew pew, you actually tell your crew what to do. Get someone piloting the ship, have another person man the weapons, and another taking care of the engine room (you can also put someone on shields, make boarding parties, etc), then fly from one star system to the next, sometimes helping people in distress, and other times engaging in battle (or both!). It plays a lot more like a sim combined with a strategy game, and it has been eating up inordinate amounts of my time.

Up to this point, I only have the initial ship players get in the game, the Kestrel, and I just unlocked the Engi ship the other night. I like the Kestrel a bit more even though its the starter ship, as a lot of its key systems are more centrally located (shields, internal scanners, doors, weapons, and med bay), so if something gets damaged and needs repairs it's a lot easier to get someone there to fix it and return them to their post after. The only systems that are a bit out of the way are life support and the engine room, but it's still a more preferable setup than the Engi ship, in my opinion, as that vessel is more ring-shaped and takes a bit more travel time to get to certain systems. Also, I'm a bit more partial to the weapon systems on the Kestrel (missiles and a laser).

I've actually grown partial to upgrading my doors as it can be incredibly useful when my ship gets boarded during a battle. I'll open my airlock, and all of the doors leading to where the enemy is on the ship, and the oxygen will get sucked into space. With blast doors it takes longer for invaders to break through them and get into the next room, exposing them to oxygen deprived areas for longer. Once they realize what's going on, they'll scramble to a safe zone in search of air only to be greeted by my crew and their trusting blasters when they arrive. Good times.

FTL hasn't even been out a week yet, and I already love it to pieces. It's fun to fly out into the cosmos and get into some fight, soup up my ship and fight some more, then die spectacularly when I bite off more than I can chew...only to start the whole process over again.